Dockyard Rules | World of Warships

Greetings, Captains!
Today’s episode is an unusual one— we’re going to tell you how we
made the new Dockyard feature. It’s here that you can build
your own ship—Puerto Rico. We’re going to tell you
how to obtain the ship, what you need to boost its progress,
and how we created the feature— its development, implementation,
what the feature required, and how many people
were involved in the process. We’re going to start with the
fact that building ships is fun. About Gorizia. It took too long for you
to unwrap the present, and then it was
taken away from you. No, that’s bad,
let’s record it again. But it’s better
not to do that. More Tokens are required.
More Tokens are always required. Building ships is truly fun. We know that
we have a lot of players who read a great
deal about shipbuilding, and who are also
generally fond of naval history. Everyone knows that it’s impossible
to access a real shipbuilding site and take a look
at how ships are built. We tried to deconstruct
the entire shipbuilding process and organize it into
a multitude of short phases, with each phase representing
a significant part of the process. Belts being installed
and decks being covered— all of that illustrated
with nice animations. It’s very cool, and we hope that our
players will like it as much as we do. Up until now we’ve been
talking about Puerto Rico. She’s a very large and important
part of the New Year’s event, but she also
represents just a part of it. Another significant part
is Tier VII Italian ship, Gorizia. Over the past couple of years,
and especially last year, we received a lot
of feedback from players stating that it was highly difficult
to obtain a New Year’s ship. We’ve always
had one such ship. Initially it was Graf Spee,
then Duke of York, and last year
it was Prinz Eitel Friedrich. The general impression was that you
were left without a New Year’s present if you didn’t have time to get it,
which required some grind. We heard those concerns and decided
to try out a new format this year. The New Year’s ship
is Tier VII Gorizia. Even though
players will have to play for approximately the same
amount of time to obtain the ship, the time limit
will be much more liberal. In other words—
almost the entire marathon will be available from
the start, in the first week. So players have the entire New Year
Update, and it’s up to them to choose… The desired time to play. Right, when to get the ship. We wanted to provide
a challenge for those players who have the time, desire, and strength
to spend more time with us this New Year. That’s how we
came up with Puerto Rico. It will require significant
effort to obtain her for free. It’s a Tier X ship. However, we are using the same
trick that we used for Cossack. If you don’t manage to finish
building Puerto Rico in time, any progress you’ve made will still
reduce the cost of purchasing the ship. Let’s now talk
about the mechanics. You mentioned 36 phases,
and that the shipbuilding process continues automatically without
completing any specific missions… Puerto Rico
is built independently, but left alone, she won’t be completed
in time, she needs help with that. Players can boost her progress
by erecting various factories. You can purchase factories and
erect them using Shipbuilding Tokens. These can be earned by completing
Directives and Daily Missions. The more Tokens you have,
the more factories you can build. The entire process
is divided into 36 phases, and completing each
phase will reward you. The more progress you make,
the better the rewards will be. Basically, we can earn the new resource
simply by playing the game, right? Then spend it on boosting shipbuilding
progress, and at the same time, obtain various rewards for
each of the phases completed. That’s right. We’ve also prepared
a very cool skin for Puerto Rico. It will be exclusive
for the New Year— for those who manage to build
the ship before the New Year. The skin depicts
the ship entering into service— it’s covered with a beautiful
camo and small festive flags, as well as sailors wearing white
uniforms, standing on the deck in rows. I like it—it looks great,
very atmospheric. Now some details
on how to build Puerto Rico. The process of
constructing the ship has been split into six stages
with a total of 36 phases. The scale will start to fill in
automatically on December 16, even if you don’t log in
to the game on that date. The process of building
the cruiser will run until January 13! It can be accelerated using certain
Dockyard enhancements called “boosters,” which are unlocked sequentially. The next booster can only be purchased
after obtaining the preceding one. They can be purchased
using Shipbuilding Tokens. To collect more
Shipbuilding Tokens and erect Dockyard
enhancements as fast as possible, you need to complete event
Directives and Daily Challenges, as well as make sure
to open all the Daily Shipments. Starting from phase 18,
you’ll be able to complete the ship’s construction
immediately by using doubloons. Got enough
Shipbuilding Tokens? Spend them as soon
as possible on boosters. Even if you aren’t intent
on building Puerto Rico, you still can get various rewards
for completing construction phases. The earlier you
utilize all the boosters, the more rewards
that will come your way. By completing
phase after phase, you’ll receive days
of Warships Premium Account; Zulu, Zulu Hotel, Equal Speed Charlie
London, and Papa Papa signals; Dragon, Red Dragon,
Wyvern, Hydra, Ouroboros, Basilisk, Scylla, and
Leviathan special signals; New Year permanent camos;
Coal, Steel, Free XP; Santa’s Gift, Santa’s Big Gift,
and Santa’s Mega Gift containers; and Gift containers. Tell us, how did
you build Puerto Rico? No, we actually don’t know how. When they introduce
something to the game, we just… He won’t tell us how.
He won’t give away any secrets. Much metal.
If it’s heavy, it sinks. Cool! A long-forgotten feeling
of working at a factory… We had Project CA-2D, which the Americans
devised on January 18, 1940. The only things we had
were the sole blueprint and a small table containing
some data. That was all. We found a similar ship,
the hull of which we used to make Puerto Rico’s hull
and define her displacement. Then we started working
on allocating her main systems, such as armament, fire
control systems, and so on. Tell us about some
specific features of the project. In the initial
Requirements Specification, we planned for the ship’s armored
belt to be thick enough—330 mm. During the detailed design
stage, when we got the hull and determined all her armament
systems and their weights, we started finalizing
the ship’s armor. It turned out that the
330-mm-armored ship was too heavy. We had to implement
the 254-mm-armored belt, which is actually
presented in the game. In reality, even this thickness
and inclination of the armor would have provided
enough protection against the shells
of Japanese heavy cruisers. They wouldn’t penetrate it? Of course they wouldn’t, while Puerto Rico could easily shoot
them up from almost any distance. Let’s talk in detail about the
guns. What does she have? She’s equipped with
305 mm Mark VIII guns. These guns are the same
as those that were mounted on the real cruiser Alaska,
and she has 12 of them. Slightly more.
Yeah, by three. Taking into account that a 12-inch gun
is approximately 3.5 times more powerful than any 8-inch Japanese gun, Japanese
cruisers wouldn’t have had a chance. What was the reference ship?
Montana was the reference ship. The ships had similar profiles at their
sectional areas and midship frames; their bulge lines
were very similar; and the slope of the armored
belt was a good fit for us. Respectively, the ships differ
in their length, beam, draught, and, as a rule, displacement. So, did you take its approximate
proportions and stretch them out? On the contrary,
we compressed them. Compressed, you say.
Roughly speaking, when we look at various
3D models on the Internet, we know that they are hollow because everyone’s interested
in the ships’ appearances only. But when you design a ship,
you make all the internal parts. In specific cases, yes. Tell us, what do you
implement into a standard ship and what can
we see in detail? Well, in the Dockyard,
we’re going to see the ship’s hull forming on the building site,
just as it happens in reality. There are some simplifications, otherwise players wouldn’t get
to see how the ship is being built, because everything would be covered
in scaffolding and building materials and a lot of people would
be running up and down. Boilers, turbines, boiler chimneys, and ventilation for the
boilers and turbine rooms. All these have
been slightly simplified. For sure, we’ve designed and
rendered the internal processes, but it’s not shown on the model
because players just wouldn’t see them, they will be
developing internally. Though we’ve made ducts on
the deck for the boiler chimneys with corresponding reinforcement,
the way they would be in reality. So we’ve simplified some things
to avoid overcrowding the model… Sure, to avoid overcrowding and preventing players from
seeing the shipbuilding process. What does the shipbuilding
process start with? The shipbuilding process starts
with shaping the external plating at the ship’s bottom, then
the bottom frame is installed. The sides grow higher,
a bottom ceiling appears, and then the ship starts
growing slowly up to its deck. You said that initially
that the floor is made, then the bars grow from
the floor, and at a later stage— in the game, we have some
nice videos showing that— the ship is put afloat, to be
more specific, the ship’s hull. The ship’s hull. Why is it done like that?
What’s the process? It’s done that way because
a ship is a pretty heavy thing, while a dock has specific
load limits that it can sustain. So a dry dock simply can’t
sustain the weight of a ship, right? It can sustain the floor.
Oh boy… That’s why a ship is built up to a point
of specific weight characteristics and after that it’s put afloat. Its construction is finished while
the ship is near an outfitting quay. The main guns,
superstructures— is all of that built
with the ship afloat? On the water. Is it always that
way or does it depend upon… It was usual practice
for the ships of that time, even side armor plates were
installed with the ship afloat. In this episode, we told you
how to build your own Puerto Rico, how this idea originated
with us, how we developed it, and how we
eventually implemented it. Build your own ship, earn
Tokens—you’ll make it, alright! Hit the “Like” button
and subscribe to our channel. See you all!


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