Call of Duty Modern Warfare Night Vision Goggles vs PVS 14 Real Life Test

Military technologies quite often ignite the imagination of gamers, and love to virtual battlefields game publishers are fueling by delivering more and more advanced titles. It’s also quite common when alongside the game itself a lot of various gadgets are released, supposedly to help sell the title more. And so, one of the editions of this year’s Call of Duty contains something that might interest all fans of mili-tech… a real Night Vision Goggles! This isn’t the first time such toy lands in boxes with the game. Ten years ago Activision delivered us similar gadget. Let’s check in terms of quality and performance how both headsets differs from each other. Hi and welcome dear viewers! In the Thirties of last century, the scientists developed remote image transmission technology, at the same time, they discovered how to use even the most fragile light brighten this image enough to see what darkness hides and this is how night vision was born. Immediately various armies around the world became interested in this technology but the German army developed it the most Already in the early 1940s, Luftwaffe tested this type of solution on its aircrafts and in the last months of the war a complete system for land forces was tested During the last months of the war, during the fighting in Brandenburg, Germany used night vision devices on tanks and individual infantry weapons. and these tests cost the lives of so many soldiers of Red Army because they were defenseless against the Germans who gained the ability of night vision. The Third Reich fell, and all other world empires continued to work on this innovative invention. In the 1950s and 1960s the Zero Generation was tested, requiring an external light source and now the fourth generation of these devices is being tested Ok, since we already know that technology is not the youngest, let’s look briefly how it actually works. When the scattered light from stars (the so-called residual light) is reflected from the surface of objects and goes to the inlet lens of the image amplifier, it is processed by a photocathode – from photons into electrons, which are being accelerated by electromagnetic field (powered by DC) They fall on the phosphor screen, evoking an enhanced image of the objects in front of the night vision device. This process is repeated several times before the final view reaches the user’s eye. Then the image is strengthened several thousand times, making the night almost as bright as the day. So much about theoretical knowledge. But do collector’s toys provide the same level of sophistication as military counterparts? Well… No. Their operation is mainly based on the use of video cameras without a UV filter, which makes them able to see in the infrared. This solution is widely used in alarm monitoring systems Collector’s headsets in addition to the mentioned camera have a built-in display with a fairly low resolution – on which an illuminated image appears. Here you can see how the world looks through each goggles. both toys have 2 modes of image backlight – green and gray, as well as an additional lamp emitting infrared light, allowing for additional brightening of the area in front of the user. For comparison, let’s check how the view from a professional night vision device looks like. All right, then let’s check if these toys are suitable for use different that collector purpose. Time for a combat test. 4th Gen Night Vision Devices are still in test phase For purpose of this test we’ll be using 3rd Gen device PVS 14 with White Phosphor backlight combined with laser pointer DBAL-A2 Walery mentioned the use of a laser pointer. The reason for its use is simple. Optical sights do not work when using a night vision device, hence the need to mark the target in a different way. This is what it actually looks like you may notice a small dot on the target. In the case of night vision devices bearing the Call of Duty logo, the indicator is not very visible, which may be due to the low resolution of the display. Let’s take a few shots now. Both toys can definitely not be compared with professional equipment. Is it possible to use them in ASG games? Well, the limited field of view and poor image quality can call into question the sense of their use. In addition, from the tactical point of view, their major drawback is the fact that during use, the opponent may spot weak light emanating from the goggles. And yet the element of surprise is crucial during night maneuvers. Maybe it is better that they remain on collectors’ shelves according to their original purpose?


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